3D animator for game dev since 2005. Body mechanics, mocap, polish.
Anton Savotkin Senior 3D Animator
Acrobatic precision
Senior 3D Animator (game dev). Character animation for gameplay and cinematics, mocap clean-up, and strong body mechanics from blocking to polish. Tools: 3ds Max, Unity, MaxScript, C#.
Reel
Selected official clips and animation samples.
Pathologic 3 - Time Travel Trailer
OfficialAnimation examples
Cartoons & gym
Monsters
Deer Hunter
Shooters
Video references: YouTube / IcePickLodge Steam / Pathologic 3
Projects
Pathologic 3
SteamIce-Pick Lodge (2025 - present): mocap-based realistic animation (clean-up, edits, polish).
Left to Survive
MY.GAMESSenior 3D Animator (Jan 2018 - present). Character animation, gameplay/cinematics, and pipeline support around 3ds Max, Unity, MaxScript and C# tooling.
Warface
MY.GAMESGameplay + cinematic animation, plus technical animation tasks and tooling support inside production.
Glu Mobile
Glu MobileSenior 3D Animator (2008 - 2018). Deer Hunter, Deer Hunter: Safari, Frontline Commando D-Day, Contract Killer.
About
Senior 3D Animator for game development. Character animation for gameplay and cinematics, mocap clean-up, and solid body mechanics from blocking to polish.
Studios: MY.GAMES (Jan 2018 - present), Ice-Pick Lodge (2025 - present), Glu Mobile (2008 - 2018), Gaijin Entertainment. Education: MSU, Specialist degree in Mechanics and Applied Mathematics (1998 - 2003).
- Location Netherlands (Hybrid) / Remote
- Roles Senior 3D Animator
- Tools 3ds Max / Unity / MaxScript / C#
- Sport Gymnastics
- Industry Game Dev
Work
Education
Skills
The overlap of craft and implementation: animation readability plus tools that ship.
Animation
Tools & Tech
Expertise
Character Animation
From blocking to polish. Motion, weight, emotion.
Cinematics
Shots, camera, pacing, readable action.
Gameplay Animation
Loops, state machines, readability and responsiveness in gameplay.
Technical Animation
Rigging/skin, mocap workflows, plus tools and scripts (MaxScript, Python, C#) for production pipelines.
Contact
Email is the fastest way to reach me.