3D animator for game dev since 2005. Body mechanics, mocap, polish.

Anton Savotkin Senior 3D Animator

Acrobatic precision

Senior 3D Animator (game dev). Character animation for gameplay and cinematics, mocap clean-up, and strong body mechanics from blocking to polish. Tools: 3ds Max, Unity, MaxScript, C#.

Character Animation Gameplay + Cinematics Mocap clean-up Rigging / Skinning 3ds Max + MaxScript Unity + C#
Anton Savotkin portrait

Reel

Selected official clips and animation samples.

Pathologic 3 - Steam Atmosphere Clip

Reference

Pathologic 3 - Time Travel Trailer

Official

Animation examples

Video references: YouTube / IcePickLodge Steam / Pathologic 3

Projects

Pathologic 3 screenshot

Pathologic 3

Steam

Ice-Pick Lodge (2025 - present): mocap-based realistic animation (clean-up, edits, polish).

Left to Survive key art

Left to Survive

MY.GAMES

Senior 3D Animator (Jan 2018 - present). Character animation, gameplay/cinematics, and pipeline support around 3ds Max, Unity, MaxScript and C# tooling.

Warface key art

Warface

MY.GAMES

Gameplay + cinematic animation, plus technical animation tasks and tooling support inside production.

Deer Hunter key art

Glu Mobile

Glu Mobile

Senior 3D Animator (2008 - 2018). Deer Hunter, Deer Hunter: Safari, Frontline Commando D-Day, Contract Killer.

About

Senior 3D Animator for game development. Character animation for gameplay and cinematics, mocap clean-up, and solid body mechanics from blocking to polish.

Studios: MY.GAMES (Jan 2018 - present), Ice-Pick Lodge (2025 - present), Glu Mobile (2008 - 2018), Gaijin Entertainment. Education: MSU, Specialist degree in Mechanics and Applied Mathematics (1998 - 2003).

  • Location Netherlands (Hybrid) / Remote
  • Roles Senior 3D Animator
  • Tools 3ds Max / Unity / MaxScript / C#
  • Sport Gymnastics
  • Industry Game Dev

Work

Ice-Pick Lodge
MY.GAMES
Glu Mobile
Gaijin

Education

MSU, Mechanics & Mathematics

Skills

The overlap of craft and implementation: animation readability plus tools that ship.

Animation

Character animation Body mechanics Gameplay Cinematics Mocap clean-up Creatures

Tools & Tech

3ds Max MaxScript Unity C# Rigging Skinning

Expertise

Character Animation

From blocking to polish. Motion, weight, emotion.

Cinematics

Shots, camera, pacing, readable action.

Gameplay Animation

Loops, state machines, readability and responsiveness in gameplay.

Technical Animation

Rigging/skin, mocap workflows, plus tools and scripts (MaxScript, Python, C#) for production pipelines.